scanline rendering造句
例句與造句
- The sprite engine is a hardware implementation of scanline rendering.
- Scanline rendering is similar to the rendering technique used in most Pixar movies.
- The first publication of the scanline rendering technique was probably by Wylie, Romney, Evans, and Erdahl in 1967.
- Other early developments of the scanline rendering method were by Bouknight in 1969, and Newell, Newell, and Sancha in 1972.
- In this section we describe how to render a scene to the 3D display with correct perspective, using either scanline rendering or ray tracing.
- It's difficult to find scanline rendering in a sentence. 用scanline rendering造句挺難的
- As such, the programmer can swap out the palettes on a per-scanline or even on a mid-scanline basis ( " mode 3 mid-scanline rendering " ).
- Some hardware combines texture mapping with hidden surface determination in tile based deferred rendering or scanline rendering; such systems only fetch the visible texels at the expense of using greater workspace for transformed vertices.
- Prior to the standardization of rapid radiosity calculation, some digital artists used a technique referred to loosely as false radiosity by darkening areas of texture maps corresponding to corners, joints and recesses, and applying them via self-illumination or diffuse mapping for scanline rendering.
- The main advantage of scanline rendering over Z-buffering is that the number of times visible pixels are processed is kept to the absolute minimum which is always one time if no transparency effects are used a benefit for the case of high resolution or expensive shading computations.